SeeMOMA is a B2C art visit assistant, specifically designed for the San Francisco Museum of Modern Art (SFMOMA). By providing instant artwork interpretations, intuitive floor overviews, and augmented reality (AR) navigation, the product reduces cognitive load, enhances visitor satisfaction, and helps the museum offer a more convenient and personalized art experience.

SeeMOMA app screens: artwork explanation, personal art space, and AR navigation
Duration
  • 2 months
Industry
  • Art & Culture
Type
  • Museum Experience
  • Personal Project
My Role
  • Defining Problem
  • Research
  • Feature Scoping
  • UX Design
  • Prototyping
Tools
  • Figma
  • After Effects

Key features

Key Feature 1

Real-time Artwork Explanation

When you stand in front of an artwork, your phone automatically recognizes it, pops up an artwork card, and displays information about the artwork and the artist.

Key Feature 2

Floor Route Navigation

The lightweight map introduces each floor in a step-by-step manner, telling you the theme and key points of each floor, and is equipped with AR technology to guide users through the visit in a more intuitive way.

Key Feature 3

Personal Art Space

Collect your favorite works, record your thoughts, and support users in creating a personalized “exhibition space”.

Illustrations of museum visitor pain points: confusion, missing info, lost, and unknown event

Have you ever walked through an exhibition and felt a little lost or unsure about what you were seeing? Many visitors at SFMOMA experience the same challenge.

Problem

At the San Francisco Museum of Modern Art (SFMOMA), visitors face challenges in understanding artworks due to a lack of clear informational guidance.

These challenges can lead to visitor confusion, reduced engagement, and decreased emotional investment, making it difficult for them to fully enjoy their museum visit.

43.7%
42.3%
15%
Yes Sometimes No, often lost

Target user

Target user portrait

“I love art, but so often I leave the museum still unsure what I actually saw.”

Contemporary art enthusiasts Explore new things
Pain points
  • It is difficult to understand the meaning behind a work of art.
  • They often miss key pieces or special exhibitions.
  • Information isn’t presented in a clear or intuitive way.

Project goals

Help users understand artworks

Help users find the route faster

User research

User Survey Findings

What limits the better experience of SFMOMA?

I conducted a quantitative survey with a sample size of 36 participants and an effective sample size of 30.

Insight 1
85%
of users felt that the maps and directions at SFMOMA were not clear enough.
Insight 2
70%
of users said they had difficulty understanding works of art.
Insight 3
50%
of users need multilingual support, but it is difficult to find such support on site.
Interview Findings

What contributes to a better art visit experience?

Among the 31 responses we collected, most visitors desire museums to provide:

I hope to explain artworks in a way that I can understand, which will help me learn from the exhibition.

I hope to leave some traces to commemorate this exhibition, which will make me more immersed in the experience.

A clear and intuitive map would be very helpful to me; I want to quickly know where the works I want to see are.

Insight

Visitors expect an experience that goes beyond simply understanding the artworks and finding direction; they also hope to leave their own mark on the exhibition.

How might we help users have a better museum experience?

Breaking down the problem:

User Needs

  • Users want to know what a work is roughly saying as soon as they see it.
  • Users want clear and easy-to-read maps.
  • Users want to leave a trace of the exhibition.

Design Challenges

  • HMW interpret the work without adding to the reading burden?
  • HMW make maps more intuitive?
  • HMW enable users to create personalized, memorable experiences?

Ideation

Based on the above research insights and user needs, I explored an AR-powered mobile app.

AR Concept

This mobile application incorporates augmented reality (AR) technology to provide a more intuitive visiting experience, helping visitors navigate the museum with clarity and confidence.

Phone app

AR technology

How might we turn visitor pain points into opportunities?

Understanding users’ frustrations allowed us to uncover clear opportunity areas. Through functional brainstorming, we mapped each pain point to three experience directions.

Functional brainstorming board

Testing

To verify whether our concept truly solves visitors’ real needs and to uncover what they care about the most, I organized a user group workshop with 15 participants who shared similar pain points in their museum experiences.

How can visitors understand artworks and simplify the visit process?

I translated the design opportunities into three user tasks and evaluated whether our solution meaningfully improves the visit experience.

1
Task 1: View an artwork explanation
Goal: Do users find the explanation “clear and easy to read”?
2
Task 2: Save the artwork and add a personal comment
Goal: Test if personalization increases engagement.
3
Task 3: Navigate to the artwork on the map
Goal: Do users reach the work quickly and without confusion?

What truly matters?

After the tasks were completed, I conducted a card sorting session where participants ranked the features based on their practicality and emotional value.

Card Sorting Findings
Insight 1

Our concept is feasible, but users need to be able to view information on each layer rather than just a direct map.

Insight 2

Users primarily need to understand the artwork, and they expect digital souvenirs after viewing the exhibition.

User group workshop session

Solution

SeeMOMA home screen SeeMOMA personal art space screen
SeeMOMA floor map screen SeeMOMA AR navigation screen

Impact

Iterative testing revealed strong user validation for the core ideas.
Task Success Rate: 90%

Participants were able to complete key tasks (viewing explanations, navigating to an artwork, saving a piece) with minimal errors and reduced confusion.

Net Promoter Score (NPS): 9/10

Users rated this experience very highly; this indicates that if such an app existed in real life, participants would use and recommend it.

Next steps

Test with a wider user base.

User testing is ongoing. The model has not yet undergone extensive user testing and mainly focuses on the functions used by art visitors. In the future, more design solutions for art event organizers should be developed.

Explore integration with indoor positioning technologies.

During user research, I realized visitors take various factors into consideration while deciding which museum to visit. The goal is to create a scalable system that can adapt to different museum contexts.